Virtual Learning Has Normalized Educational Game Use for Teaching

Boy playing educational video game
A new report from Education Week charts the pandemic-related growth in digital game use in schools, showing that perceived “usefulness” has accelerated the process of acceptance. The report posits that this will fuel higher-quality, more sophisticated educational games from the market, as parents have gained unparalleled access into their children’s learning experiences during extended virtual learning. According to the report, 62% of teachers are incorporating digital games made specifically for educational purposes into their instruction. Eighty-five percent of teachers say games made specifically for educational purposes, school, and teacher use are the most engaging for their students whiel 76% of teachers are identifying games for instruction through recommendations from fellow teachers. Read the report here.