Maker & STEM
Our nation’s continued economic prosperity is closely linked with student success in the fields of science, technology, engineering and mathematics (STEM). Use these resources to explore the critical role STEM education plays in driving innovation, and how schools and districts can expand the capacity and diversity of tomorrow’s STEM workforce.



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News Accelerating Learning with Workplace Math SkillsTools such as Math Assistant in OneNote for Education can make a difference in the effort to close the opportunity gap and accelerate learning for all. |
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News The 2020 GitHub Education Classroom ReportThe 2020 GitHub Education Classroom Report captures key insights into the student developer toolchain, how students are learning real-world workflows, and expectations around technical coursework. |
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Blog Parent Challenges and Solutions During COVID-19With the right tools and the abandonment of perfection as a goal, curiosity and joy of learning can still occur with parents connected to the process like never before. |
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Blog Enhancing Sharing in Simple and Meaningful New WaysEd-tech company Clarity Innovations worked with the Math Learning Center to create a dynamic new way to share math learning with teachers and peers. |
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Blog Reflections on Tech Use with Young ChildrenIf technology isn't "good enough" for the children of the Silicon Valley innovators who created it, how can we defend its use in schools, especially with young children? |
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Blog Augmented Vs. Virtual Reality: Which Will Transform Education?Numerous studies have shown the strengths of both virtual and augmented reality use in the classroom. But which is the best fit for today's schools? |
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Blog Using Visual Models to Spark Mathematical DiscussionWhen I reviewed my students’ work, I noticed that only one drew a picture of their solution strategy. The rest lacked a visual context for making sense of the problem. |
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Useful links STEMming the Tide: STEM Tools for All Levels of EducationUtilizing hands-on curriculum is the key to inspiring our children to pursue STEM-related fields. It is vital that these lesson plans be engaging and accessible to all students. |
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Publication Reality Bytes: Virtual Reality and K-12 EducationMaking learning more personalized, more relevant, and more immersive have always been the moving goal-posts of education. Digital media has helped create infinite opportunities in terms of access to dynamic content, but it’s still, for the most part, an extension of traditional learning: groups of students watching and absorbing static information with minimal interaction. |
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Blog Five Things to Know about Design ThinkingDesign thinking is a pretty hot topic for teachers and for schools. David Jakes has invested five years learning design and shares his five key points to consider. |