Innovation Spaces
Career and Technical Education ("CTE") today is much more than the woodshop, agriculture, home economics, and welding classes of yesterday. Innovation-focused CTE spaces utilize the latest technologies and teaching practices to prepare students for the yet-to-be-invented careers of tomorrow. Support for this toolkit generously provided by Intel.



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Devices: The Right Chromebook for K-12 EducationWhite paper comparing processor performance across four different Chromebook devices currently used in K-12 education. |
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Devices: The Right Windows Device for K-12 EducationThis paper explores the effects of device performance on teaching, learning, and total cost of ownership of student and educator devices. |
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Devices: The Right Windows Device for K-12 Education InfographicA companion 1-page infographic the highlights the effects of device selection on teaching, learing, and total cost of ownership of Windows-based devices in K-12 education. |
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Learning with Multitasking in the Hybrid and Virtual Classroom white paperDevices with processors powered by Intel® technology create a more seamless teaching and learning experience by reducing disruptions and delays, making it easier to connect with others, and allowing students and educators to spend less time waiting for the processor to keep up with learning that requires multitasking. |
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Everything You Wanted to Know About Esports (But Were Afraid to Ask)Think you missed the esports boat? No worries: here are some frequently asked questions to get you up-to-speed. Ready, Player One? |
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Remote Learning with Windows PCs: Usage StudyThe transition to remote learning during 2020 has created a need for devices that can withstand both the demands of a traditional classroom in addition to new, remote-based tasks. |
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Google Slides For MathWhile PowerPoint is mostly a static tool for delivering a lesson, Google Slides can be used collaboratively for many purposes in the math classroom. |
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Augmented Vs. Virtual Reality: Which Will Transform Education?Numerous studies have shown the strengths of both virtual and augmented reality use in the classroom. But which is the best fit for today's schools? |
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STEMming the Tide: STEM Tools for All Levels of EducationUtilizing hands-on curriculum is the key to inspiring our children to pursue STEM-related fields. It is vital that these lesson plans be engaging and accessible to all students. |
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Five Things to Know about Design ThinkingDesign thinking is a pretty hot topic for teachers and for schools. David Jakes has invested five years learning design and shares his five key points to consider. |
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